Hi there, and thanks for stopping by! In this section, you’ll get to read an incredibly verbose biography, and learn a little bit more about the things I enjoy doing when I’m not working or focusing on my career.
While the portfolio section contains the professional side of my journey, much of that journey wouldn’t have come to fruition if not for the personal side — the side that makes me, me. After all, that’s the only thing differentiating each one of us from each other: our unique life experiences.
One of the things I commonly get asked about is my journey to the games industry, and like most answers you’ll get when you ask this question, it’s … an interesting one.
In 2009, right out of high school, I received my acceptance letter for the University of Utah. Only six months after my maternal grandfather passed away, who I was very close to, I started my freshman year of college. Safe to say, my heart just wasn’t in it. I had no idea what I wanted to major in, and at the time, the Entertainment Arts and Engineering program (aka the games program) was in its infancy; in fact, I think I started college the same year the program started.
After two failed semesters in a row, I dropped out of college. I spent the next two years working, leaving a mentally abusive relationship behind, and “finding myself” and where I wanted to go in life. After I met my now-husband and finishing my Associate’s Degree at Salt Lake Community College, I returned to the University of Utah in 2013.
By then, the EAE program had gotten its feet on the ground, much like I felt I also had. There was a pretty structured divide between the “art” and the “engineering” kids, but I was still trying to find my place in those spaces – or rather, in between. One of the first courses I took was Traditional Game Development, and the professor for that course became a great mentor of mine.
He encouraged me to think about production as a discipline, and offered to provide a referral should I apply at the studio he worked at – one of the only game studios in SLC. Though I didn’t get any of the roles I applied for, that course and his guidance steered me in the direction of production.
Fast forward to 2018, and by the time I graduated with my B.A. in Film and Media Arts with an emphasis in EAE, I had helped produce four games – with the last one shipping on Steam and itch.io.
Around February of my final semester, I received an offer for an internship at Blizzard Entertainment. Immediately following graduation, I moved to Orange County and spent the next three months as a program manager intern in Battle.net ~
My initial plan after the internship was to go on to a masters program at Boston University; I’d get a Masters in Project Management, all online so that I wouldn’t have to move from our home in Utah. However, the Friday of the first week of my program, I ended up receiving a full-time offer from Blizzard.
Two months later, after a much-needed, postponed vacation to Japan and selling our house, we packed everything up and moved to Orange County.
And now we move on to the less interesting section of the bio 😛
When I’m not spending my time at work, I’m usually finding it difficult to juggle the many, many hobbies I try to commit to. I suffer from what I’ve jokingly dubbed ‘Renaissance Woman Issues,’ where I want to do a whole lot of things well, but I just … don’t have the time to do everything under the sun.
Some of my hobbies include:
- Ballet and other forms of dance
- Making resin dice for D&D and other TTRPG use
- Writing fanfiction or attempting to work on my novel draft (my minor was Creative Writing, gotta keep it fresh!)
- Dabbling in front-end web development
- Playing a plethora of different games, from The Sims to probably an RPG of some sort
- Avidly consuming a novel
- Trying to work out and stay fit (especially during quarantine)
- Contemplating walking my dog for the first time in days
- Singing along to KPOP (I first started listening to KPOP when I was 12; long live Queen BoA!)